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<XML><RECORDS>
<RECORD>
	<REFERENCE_TYPE>3</REFERENCE_TYPE>
	<AUTHORS>
		<AUTHOR>Radu Bogdan Rusu</AUTHOR>
		<AUTHOR>Andreas Holzbach</AUTHOR>
		<AUTHOR>Michael Beetz</AUTHOR>
		<AUTHOR>Gary Bradski</AUTHOR>
	</AUTHORS>
	<YEAR>2009</YEAR>
	<TITLE>Detecting and Segmenting Objects for Mobile Manipulation</TITLE>
	<SECONDARY_TITLE>ICCV, S3DV Workshop</SECONDARY_TITLE>
	<KEYWORDS>
		<KEYWORD>perception</KEYWORD>
		<KEYWORD>computer vision</KEYWORD>
		<KEYWORD>robotics</KEYWORD>
		<KEYWORD>manipulation</KEYWORD>
	</KEYWORDS>
	<ABSTRACT>&lt;p&gt;This paper proposes a novel 3D scene interpretation approach for robots in&lt;br /&gt;mobile manipulation scenarios using a set of 3D point features (Fast Point Feature&lt;br /&gt;Histograms) and probabilistic graphical methods (Conditional Random Fields). &lt;br /&gt;Our system uses real time stereo with textured light to obtain dense depth maps&lt;br /&gt;in the robot's manipulators working space.  For the purposes of manipulation, we want to &lt;br /&gt;interpret the planar supporting surfaces of the scene, recognize and &lt;br /&gt;segment the object classes into their primitive parts in 6 degrees of freedom (6DOF) so that &lt;br /&gt;the robot knows what it is attempting to use and where it may be handled.&lt;br /&gt;The scene interpretation algorithm uses a two-layer classification scheme: i)~we&lt;br /&gt;estimate Fast Point Feature Histograms (FPFH) as local 3D point&lt;br /&gt;features to segment the objects of interest into geometric primitives; and&lt;br /&gt;ii)~we learn and categorize object classes using a novel Global Fast Point Feature&lt;br /&gt;Histogram (GFPFH) scheme which uses the previously estimated primitives at each&lt;br /&gt;point. To show the validity of our approach, we analyze the proposed system for the&lt;br /&gt;problem of recognizing the object class of 20 objects in 500 table settings&lt;br /&gt;scenarios.  Our algorithm identifies the planar surfaces, decomposes the scene&lt;br /&gt;and objects into geometric primitives with 98.27% accuracy and uses the&lt;br /&gt;geometric primitives to identify the object's class with an accuracy of 96.69%.&lt;/p&gt;</ABSTRACT>
</RECORD>
</RECORDS></XML>